Sep 06, 2008, 06:28 PM // 18:28
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#21
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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If there ever is a Sylvari hero, it will probably come out together with the first screenies of GW2.
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Sep 06, 2008, 06:33 PM // 18:33
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#22
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Jungle Guide
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i vote for a warden rit hero.
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Sep 06, 2008, 06:34 PM // 18:34
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#23
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Frost Gate Guardian
Join Date: Jul 2006
Location: Ohio
Guild: Dragon Warrriors
Profession: W/P
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Quote:
Originally Posted by Kwith
Unless they plan on allowing a full team of heros I don't see the point to more heros. And we all know that a full hero team isn't going to happen.
As far as a mursaat goes for a hero, what about his spectral agony? They wouldn't allow that on a hero. They'd have to think of some reason why he lost it, as well weren't the mursaat killed by the titans? Unless a small group of them survived.
Maybe a sylvari hero will appear.
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i would LOVE a sylvari hero, i'd bring it with me everywhere and hope that it was a rit hero lol though technically Sylvari's don't exist yet because they are born from ventari's tree in arbor bay, but i guess one could bloom early
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Sep 06, 2008, 06:38 PM // 18:38
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#24
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Frost Gate Guardian
Join Date: Jan 2008
Location: TN
Guild: Semi Automatic Bananas [SEMI]
Profession: R/Mo
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They may or may not be adding more heroes we'll never know until just before or right when it happens as regina is much more tight lipped about pretty much everything.
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Sep 06, 2008, 06:40 PM // 18:40
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#25
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I'm banking on more "level" buddies rather than heroes.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Sep 06, 2008, 06:44 PM // 18:44
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#26
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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I could care less what you make it, just make one a hero please.
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Sep 07, 2008, 03:05 AM // 03:05
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#27
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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Like many people have said, more heroes are pointless unless you can have more than three. (As is obvious from below, I'm thinking PvE)
Any more heroes are likely to make the 2-hero profs up to 3. Will this be any use? Bear in mind you could have 4 of the same profession if your character is one.
Rits: can't have the same spirits in range of each other so pretty useless. Clamour of souls spike? --> dubious you can can keep your group adjacent. Channeling --> weak
Mes: The following elites; visions of regret, tease and ineptitude; are brilliant, so surely you need at least 3 mesmers? Not really. Leave one out and you'll do fine, your two mesmers can easily carry all the really great non-elite skills between them, and Lo Sha (henchie) carries ineptitude anyway in GWEN.
Sin hero: ROFL
Paragon: unless you can have 6 of these shouting "Incoming!" and setting stuff on fire with their funny sticks, one is sufficient. 5-6 yes. 3 No.
As it stands, more heros = (only) diffrent skins. I'd far rather Anet spent their limited GW1 resources on new content. The best thing about MOX is not the new hero itself, but the new quests.
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Sep 07, 2008, 03:09 AM // 03:09
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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I agree with Nightow, that does look wicked sick. But how would it hold weapons?
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Sep 07, 2008, 03:15 AM // 03:15
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#29
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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It would hold weapons the same as mox? Though I guess it would be kind of hard to have a "ranged attack" maybe a mouth attack or something I don't know.
Don't think many people would care even if you gave a hero a staff and it was forced to be melee because of the type.
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Sep 07, 2008, 03:23 AM // 03:23
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#30
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Claws = sharp, pointy things... like daggers maybe?
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Sep 07, 2008, 03:24 AM // 03:24
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#31
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Or poke with the horns lol.
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Sep 07, 2008, 03:40 AM // 03:40
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#32
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Should be able to have 3 of what3ever type of hero wyou want, what if someone REALLY likes rits...
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Sep 07, 2008, 05:54 AM // 05:54
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#33
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Academy Page
Join Date: Dec 2005
Guild: Necros Mausoleum
Profession: W/
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wouldnt mind them finish giving 3 heroes of each profession, especially if each one came with the added content of an additional quest line. Would really like to see the addition of Sylvari (Rt), Tengu(A), Margonite(P), and Mursaat(Me) heroes.
Could see the Sylvari quest line being along the lines of one of the 1st sylvari asking for aid to defend Ventari's Tree for the survival of their race. Then the Tengu quest line could be about trying to keep the peaceful relations between the Tengu and the Canthans. Meanwhile the Mursaat quest line could be about 1 rebelious Mursaat trying to break away from his brothren. And... well i cant really think of a quest line for the Margonite cuz i never could get caught up into the NF storyline (at least not nearly as much as i was able to with the Factions and the Prophecies storys).
Anyways, thats just how i would like to see things pan out, tho i doubt thats how it will work out.
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Sep 07, 2008, 06:45 PM // 18:45
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#34
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are some allied species left...
Tengu
Forgotten
Dredge
Renegade Margonite
We are also missing a female human elementalist.
So, the next heroes we should have should be:
An Aerie Tengu Assassin.
A Forgotten One Mesmer.
A Dredge Ritualist.
A Margonite Paragon.
A Female Human Elementalist.
The Sylvari do not exist yet.
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Sep 07, 2008, 07:12 PM // 19:12
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#35
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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No Margonites. Margonites worship Abbadon. We (as players) defeated Abbadon. Margonites and players have different agendas. Unless someone gives a believable reason why a Margonite would join a player, NO TO MARGONITE HEROES!!! Seriously! Every single Hero that you get have a reason to join the player, even MOX and Pyre Fierceshot.
However, I do see the others (Tengu, Forgotten, and Dredge) joining a human player. Actually, I'd rather see a Forgotten hero than anything else. That would be cool.
But no Margonites (though I'll probably use it if one becomes available).
/rant
Last edited by JupiterStarWarrior; Sep 07, 2008 at 07:13 PM // 19:13..
Reason: Forums don't like "< >" tags. :(
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Sep 07, 2008, 07:16 PM // 19:16
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#36
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by JupiterStarWarrior
No Margonites. Margonites worship Abbadon. We (as players) defeated Abbadon. Margonites and players have different agendas. Unless someone gives a believable reason why a Margonite would join a player, NO TO MARGONITE HEROES!!! Seriously! Every single Hero that you get have a reason to join the player, even MOX and Pyre Fierceshot.
However, I do see the others (Tengu, Forgotten, and Dredge) joining a human player. Actually, I'd rather see a Forgotten hero than anything else. That would be cool.
But no Margonites (though I'll probably use it if one becomes available).
/rant
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I guess you forgot about this guy.
http://www.wiki.guildwars.com/wiki/Apostate
I would liek to see more of the summoning stones instead however. They are like mini pets that actually do something.
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Sep 07, 2008, 07:18 PM // 19:18
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#37
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Forge Runner
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I think a margonite can work, honestly. What about a rebel margonite who was banished to the Foundry of Failed creations?
Either way, adding more heroes is useless until we can have 7 of em.
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Sep 07, 2008, 08:12 PM // 20:12
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#38
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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can we have heroes that aren't...oh...I don't know...not human? I like humans in the game more than tengu, centaurs, asuras, dwarves, and tinmen...The rabble just ends up lookings silly to me.
Last edited by Jecht Scye; Sep 07, 2008 at 10:09 PM // 22:09..
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Sep 07, 2008, 08:49 PM // 20:49
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#39
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Lion's Arch Merchant
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You forgot an allied race.
Joko's Undead.
We need an Awakened Paragon. With a battle quote "BRAINS!"
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Sep 07, 2008, 08:56 PM // 20:56
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#40
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by JupiterStarWarrior
No Margonites. Margonites worship Abbadon. We (as players) defeated Abbadon. Margonites and players have different agendas. Unless someone gives a believable reason why a Margonite would join a player, NO TO MARGONITE HEROES!!! Seriously! Every single Hero that you get have a reason to join the player, even MOX and Pyre Fierceshot.
However, I do see the others (Tengu, Forgotten, and Dredge) joining a human player. Actually, I'd rather see a Forgotten hero than anything else. That would be cool.
But no Margonites (though I'll probably use it if one becomes available).
/rant
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Not all of them. There where margonites in the group of many races found in the Torment.
And the Apostate is another margonite that no longer follows abbaddon.
Not all margonites are allies, but some are. Just like with the other allied races: Humans, Dwarves, Centaur, Charr, Spirits, Undead (Skeleton, Ghost, Ghoul and Mummy), Elementals, Dragons...
You can find all of them as both allies and enemies.
I didn't mention Undead because I consider Olias as an undead that do not takes double holy damage. He already died once and was brought back from the underworld by Grenth... and look at his face: those eyes are clearly partially decomposed and his nose has african complexion while his skin is pale white!
I also excluded Elementals because they are less 'humanoid', but hey, now that they added a Golem, there's nothing preventing a 'wind' or a drake djinn from becoming an hero.
I excluded dragons because Forgotten ones are draconic enough.
Last edited by MithranArkanere; Sep 07, 2008 at 09:03 PM // 21:03..
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